A lot of people start from the wrong place, which is probably why this gets confusing so fast.
They compare plans by price or by whatever sounds stronger. But for game projects, that usually misses the point. The better question is much more direct: what are you actually going to run?
A private server for a few friends is one case. Once mods, bots, management panels, and custom features become part of the project, you’re no longer talking about the same type of server. Treating a complex multiplayer setup like a basic one can leave you with either unnecessary costs or not enough resources.
That is one reason people look at game vps hosting. It kind of sits in that middle ground. More flexible than regular shared hosting, but without the cost and commitment that come with renting an entire physical server.














